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Ancient space game sequel
Ancient space game sequel





ancient space game sequel

ancient space game sequel

Remedy Entertainment said that any approval for sequels for Alan Wake or Quantum Break would be up to Microsoft.

ancient space game sequel

While Microsoft said that the game exceeded sales expectations, the company hasn’t seemed to greenlight one yet. So there’s definitely potential for a sequel that explores one or both possibilities.īut will a sequel ever happen? That’s up in the air for now. In one, it looks like he accepts the offer, and in the other, it looks like he rejects it. The game ends on a Junction Point cliffhanger where Jack can see two possible futures. Big spoilers are incoming, but after Paul is defeated, Jack is offered a position at Monarch Solutions. Quantum Break’s time travel logic is so consistent that the game’s ending, however complex, is immensely satisfying. Quantum Break’s main cast of characters all have a role to play in the story. This context actually makes sense because it adds to the overall narrative that each individual decision isn’t enough to change fate: The End of Time. Each outcome leads to some interesting character development but doesn’t actually change the overall direction of the story. In one of these, Paul puts his trust into either of two people, and your choice affects what kind of cutscene you see next. The game also has something called Junction Points after every chapter where you choose between two different paths for a character. While Jack may think he is influencing the past to change the future, it seems increasingly more likely as the game progresses that his destiny is unavoidable. It proves that the game's writers had a hardcore appreciation for some of the most mind-bending theories in physics.Īdditionally, the game emphasizes the concept of determinism, meaning that everything happens for a reason, and there’s no way to change the future. In one of the game's biggest twists, Quantum Break presents a major character's presumed death, but if we don’t perceive it, does it really happen? We won't spoil the details here, but rest assured it's a compelling use of the concept for storytelling purposes. Quantum Break does a fantastic job dramatizing the Schrödinger's cat thought experiment about quantum superposition where unperceived objects exist in a state of flux, meaning that unless we confirm whether or not a cat inside a box is dead, said cat is both at the same time. “It proves that the game's writers had a hardcore appreciation for reflecting on some of the most mind-bending theories in physics.” Jack and Paul spend the entire game at odds with one another as they travel through time in search of the Countermeasure, a device that can theoretically repair the Fracture or even counteract the effects of The End of Time. In contrast, Jack believes that he can change events in the past to prevent the End of Time from ever happening. This older version is also the founder of Monarch Solutions, a corporation that specializes in time-travel technology, and its soldiers are Jack’s enemies throughout the game.Īrmed with the knowledge of the past, present, and future, Paul accepts that the End of Time is inevitable.

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Shortly after, Paul returns to the present day notably older and with full control over his time travel powers. Quantum Break has incredibly consistent time travel rules that make its story believable. The Rules of Time Travel is an Inverse special issue exploring the evolution of science fiction's most imaginative sub-genre. Paul gets flung into the far future into “The End of Time” where time has collapsed into a singularity because of the Fracture. The resulting explosion from the time machine infects both Paul and Jack with Chronon particles, giving them different time-based abilities.

ancient space game sequel

Paul’s time machine malfunctions, causing a Fracture that randomly desynchronizes time itself and produces Stutters, where time becomes frozen for short periods. Quantum Break follows a young man named Jack Joyce as he assists his friend Paul Serene in a time travel experiment at a university that goes completely wrong. This foundational theory leads to some of the most satisfying and airtight time travel rules ever represented in a video game. Remedy Entertainment’s 2016 game, Quantum Break, assumes that the past cannot be changed, incorporating the Novikov self-consistency principle. Between paradoxes and nuanced theories of space-time, things can go off the rails rather easily - even more so in video games. Time travel stories always run the risk of falling into a gaping plot hole so big that it totally destroys the narrative.







Ancient space game sequel